SweetFX si aggiorna alla 1.5.1
di
Alex Mori
Dopo circa 6 mesi di calma é stato finalmente aggiornato SweetFX alla versione 1.5.1 con una corposa lista di novità e cambiamenti. Le procedure di installazione, come già spiegato nel precedente articolo, sono sempre 2 con la sola differenza che questa volta l'autore ha voluto aggiornare da sé il Configurator che era rimasto ad una obsoleta 1.3, e quindi condividerla con tutti noi. Vi lasciamo ora al link del thread ufficiale dove potete trovare i relativi link, ed il changelog che vi ripropondo qua per pura comodità.
Version 1.5.1 - 10/1/2013
- LumaSharpen in 1.5 still had some experimental code activated when it should not have. Fixed that.
- Changed some code and settings to workaround a bug in SweetFX Configurator. The configurator should now work fine with SweetFX 1.5.1
- The Custom shader now have some more interesting example code that inverts the luma of the image, and it now has an example setting.
Version 1.5 - 9/30/2013
- New compatiblity mode allows some effects to run on really old cards that does not support Shader Model 3, but only 2.
- New Levels shader to allow people to easily set a new black and white point.
- New Explosion shader. Scatters the pixels similar to Irfanviews Explosion filter
- New Custom shader - a blank template already integrated into SweetFX, to make it even easier for people to write their own shaders
- New Vibrance setting "Vibrance_RGB_balance" allows people to set Vibrance per color component
- New border-width and border-color options for the Border shader
- Created two new curve formulas (9 and 10)
- Created a new ordered dithering algoritm with much better quality than the old one, while still being just as fast. - It also affects the compressibility of the screenshots and videos less.
- Improved the Cartoon shader. It should have better quality and be slightly faster now.
- New Splitscreen mode : Curvy.
- Wrote a new DX10 shader technique that will correctly bypass SMAA code when SMAA is disabled
- Wrote a new DX10 vertex shader that can generate texture coordinates without relying on the DXGI proxy to send it a position.
- Extra gamma corrections under DX10 is now only done when necessary, that is when both SMAA and another effect is enabled at the same time.
- Clamped output of Monochrome to ensure it never outputs shades that are out of range, even if the user used bad conversion values.
- Reworked some code to make it easier for myself to use GPU ShaderAnalyzer on the SweetFX shaders.
- Fixed problems with presets for older versions. SweetFX 1.5 should now be compatible with presets from all previous versions ( 1.0 to 1.5 )
- Included a log.log with the installation to hopefully prevent some of the issues with create file permissions on Windows Vista and up.
- This log also contains information to resolve the problem that arises if the injector can't write to this log.
- Improved performance of the Border shader
- Improved performance of Lift Gamma Gain
- Improved performance of the random dithering algoritm
- Improved performance of Curves formula 4 and 8
- Improved performance of LumaSharpen
- Improved performance of SMAA
- Improved performance of DPX
- Improved performance of Vignette