Crystal Dynamics giustifica i motivi che hanno reso Rise of the Tomb Raider un'esclusiva Xbox One

Crystal Dynamics giustifica i motivi che hanno reso Rise of the Tomb Raider unesclusiva Xbox One
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La bomba più grossa della conferenza Microsoft di oggi l'ha lanciata Crystal Dynamics. Si fa un gran parlare dell'esclusività di Rise of the Tomb Raider, e sia l'azienda di Redmond che gli sviluppatori del gioco al momento non vogliono sbilanciarsi sulla natura della stessa (NdR "Exclusive in 2015" sembra stana come precisazione). Al momento però è stato pubblicato un comunicato ufficiale da parte degli addetti ai lavori del prossimo capitolo delle avventure di Lara, in cui si spiegano le dinamiche dell'accordo raggiunto con Microsoft e si rinnova l'amore verso i fan che possiedono altre piattaforme da gioco.


Qui potrete trovare il testo completo (in lingua originale). Basteranno queste parole a placare l'ira dei fan PlayStation e dei possessori di PC?


Dear Tomb Raider Community,

As you may have seen, we’ve just announced that Rise of the Tomb Raider, coming Holiday 2015, is exclusively on Xbox. We consider all of you to be the lifeblood of Tomb Raider and the work we do at Crystal. I’d like to give you some insight into this decision, and why we feel this is the very best thing for the Tomb Raider sequel we’re creating at the studio.

Tomb Raider in 2013 was a success due in large part to your continued support. Our goal has always been to deliver something truly special with Rise of the Tomb Raider. Today’s announcement with Microsoft is one step to help us put Tomb Raider on top of action adventure gaming. Our friends at Microsoft have always seen huge potential in Tomb Raider and have believed in our vision since our first unveil with them on their stage at E3 2011. We know they will get behind this game more than any support we have had from them in the past - we believe this will be a step to really forging the Tomb Raider brand as one of the biggest in gaming, with the help, belief and backing of a major partner like Microsoft.

This doesn’t mean that we’re walking away from our fans who only play on PlayStation or on PC. Those are great systems, with great partners, and amazing communities. We have Lara Croft and the Temple of Osiris coming to those platforms this December, and Tomb Raider: The Definitive Edition is available on PS4.

We know that there are probably many more questions and concerns. Please do send them to us, and we’ll answer to the best of our ability. Meanwhile we’re going all out to try and make something truly special - the most ambitious Tomb Raider game ever built.

Thanks,

Darrell Gallagher Crystal Dynamics Head of Studios

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