Una patch di Watch Dogs per hackerare gli amici

Una patch di Watch Dogs per hackerare gli amici
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E' disponibile una nuova patch per Watch Dogs che permetterà ai giocatori di hackerare i propri amici, scegliendoli come bersaglio. L'aggiornamento, oltre ad inserire alcune novità per il single player, corregge anche alcuni bug che erano presenti nel gioco.


Ecco la lista completa delle modifiche e dei miglioramenti contenuti nella patch:


Single player:

Replay options - After having completed the main story line, players will now have the option to reset previously played Gang Hideouts and Convoy Missions. - (all platforms)

Drinking games - The Drinking Games were re-tuned based on community feedback. - (all platforms)

  • Increase round fail time by 20%. More time for player to finish.
  • Increase button cycling time by 50%. More time between button switch.
  • Increase player reticle radius by 25% in collect button mode. Allow easier button press succeeded on bad latency tv.
  • Increase player reticle last frame velocity impact on this frame position (inertia friction) by 70%. The player reticle slow down faster when no input from player -> easier to stay on the spot targeted & More precise player control.
  • Increase player input factor by 50%. More precise and more reactive player control.
  • Reduce max force applied randomly to player reticle from 0.35 to 0.29. Less strong random impulse for drunk effect.
  • Reduce moving target speed by 15%. Easier for player to time his button press on a target.

Multiplayer:

Hack your friends - You can now select available friends via the grid and hack or tail them without their knowledge. This can be disabled under online options. - (all platforms)


CTOS Mobile - Mobile players disconnecting will no longer result in the gameplay ending for the console/PC player. Console and PC players will play their match to the end and receive some Notoriety points for doing so. - (all platforms)


Multiplayer bad behavior - Players who are frequently disconnecting from multiplayer matches will be pooled together and paired only against players with similar online behaviors. - (all platforms)

  • If you're playing against someone else who disconnects unfairly, you will get the same amount of Notoriety as if you had won at that moment.
  • The disconnector will not receive any Notoriety.
Bug Single player corretti:
  • Poker- Fixed a bug in which players were getting stuck playing poker if they used the camera against the last opponent in a low stakes game. - (all platforms)
  • Missing persons investigations - Fixed instances in which the wrong text was appearing in Portuguese language. - (all platforms)

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